User blog comment:Holbenilord/Close Combat and Agility/@comment-3538016-20130626233405

This strikes me as a very good system; specific enough to provide guidance, but not so much as to be restricting. You have once again cemented your status as Master-level problem solver. :D Also, I heartily agree that HotM should remain a largely narrative-based RPG. My D&D playing friends may have led me slightly astray in this regard.

The only thing I would add is that animals should also have special abilities, which could also help to make combat more exciting.

Lastly, I must ask how you are familiar with the Dwarf Fortress combat system (which is, I agree, ridiculously complicated. Try modding it sometime. :P) Do you play the game?