PV: Hazards

Hazards are one of the defining features of the Project Vigilance Expansion. They are objects exhibiting unexplained and often very dangerous properties.

His Sword
Melee weapon. Special rules:

Quick Strike: The wielder of His Sword has 3x attacks in melee.

Parry: Only attacks or shots in which all dice have come up six can hit the wielder.

Dark Angel
Enemy.

Health: Invulnerable

Strength: 100

Influence: 2

Stealth: 15

Marksmanship: 3

Zero crafting and tech skill.

Wields Dark Scythe

The Serpent That Cannot Be Slain
Enemy.

Health: 1000

Strength: 90

Influence: 0

Stealth: 9

Other attributes are zero.

Regeneration: Every turn, the Serpent regains 100 health as long as this does not take it past base and the serpent is alive. If dead, the Serpent revives with 100 health after three turns.

Ssaliss
Enemy.

Health: 8000

Strength: 290

Armour: 10%, 30% against heat

Other attributes are zero.

Toxic cloud: All biological entities nearby suffer 80 damage per turn. Ssaliss is immune to venom.

Miniature Kraken
Will ally with any PV character.

Health: 80

Strength: 6

Armour: 20% against all

Stealth: 3

Marksmanship: 2

Special abilities:

The Miniature Kraken is immune to venom and burning. It counts as having the Ninja trait.

Weapons: Tentacles (base damage, blt)

Ink

Gigantovirus
The gigantovirus turns normal creatures into giant versions of themselves.