Armour

Armour/Armor is a mechanic that enables damage reduction.

Properties
When an armour is listed, a percentage will be given next to it, for example "Oriscale - 15%". This is the percentage of damage that is taken away from the total damage caused by a strike. It should be rounded to the nearest point.

Some weapons or methods of damage work better against armour. They maybe be listed as AP, and then a percentage will be given next to that. This percentage is taken from the 100% armour total. For example, if a 10% AP weapon is used against the aforementioned Oriscale armour, only 5% damage would be taken away.

Armour can never have lower than 0% reduction. You cannot wear two of the same type of armour, but where two armours are together, the percentages are added together.

Armours
The percentage damage reduction is given next to the armour, along with any special rules. Armours can only raise total armour beyond 99% if specifically stated.