DW: Psionics

Psionics are a form of power possessed by some species in the Doctor Who Expansion. Most species have 0 psionics, but some can put attribute points into this attribute.

Mechanics
Psionics allow different abilities with different numbers of points invested.

Psychic powers may not be used if the psychic is stunned or unconscious. If they are blinded, they cannot use offensive psychic abilities.

With psychic resistance, the individual may to attempt to resist the psychic influence of others. The attacker and defender each roll a die and add their psionics point total to this. If the defender's total is the same as or higher than the attacker's, the psychic attack is unsuccessful.

Telepathy allows consenting individuals to communicate regardless of distance.

See through disguise allows the player to look through perception filters, shape changes, and so on. To be successful, they most roll a die and add the psionics score; if the total is 7 or over, they were successful.

Extract information allows the psychic to extract information from the minds of targets. It can be resisted.

Confuse acts as a ranged weapon with 1 in 2 to hit. If successful, the target will attack itself with its least harmful weapon (hitting automatically, unless blinded or stunned). The target may resist if they can. Only affects targets with brains.

Time sensitivity is a passive ability. It allows the psychic to pick up on disruptions in space or time, and to detect displacement in these axes.

Psychic blasts can be resisted, but if successful they deal five times their number of psionics points' worth of (expl) damage, acting as a ranged weapon (1 in 1 to hit), to the target and cause stunning. May affect targets without brains.

Precognition is a passive ability, and is constantly active. It allows the psychic to re-roll one die per turn. You cannot re-roll re-rolls.

Psychic shield is an ability that can be deployed by psychics. It adds 30% armour against conventional, heat, electricity, and exotic damage (max 99% in each), and lasts for three turns. It does not stack with itself.

Mental lash acts as a ranged weapon with 1 in 2 to hit. It causes 150 (ex) damage, but only affects targets with brains.

Eldritch storm affects all hostiles within 50m. Each takes three 50 (ex) damage hits and is stunned. May affect targets without brains.

Other Psychic Abilities
Certain species have other psychic abilities. Their presence will be mentioned in the species entry.