DW: Wirrn

The Wirrn are a playable race of sapient insectoids in the Doctor Who Expansion.

Stats
Wirrn characters start off as workers. They may develop at the GM's discretion. Attribute points are carried over to the next level.

Drone
Health: 90

Strength: 18

Agility: 2

Influence: 2

Stealth: 3

Marksmanship: 3

Crafting: 2

Tech Skill: 2

Psionics: 1

Lower Queen
Health: 100

Strength: 20

Agility: 2

Influence: 5

Stealth: 2

Marksmanship: 4

Crafting: 4

Tech Skill: 3

Psionics: 2

Swarm Queen
Health: 110

Strength: 24

Agility: 2

Influence: 6

Stealth: 2

Marksmanship: 4

Crafting: 4

Tech Skill: 4

Psionics: 5

Classes
No classes here.

Abilities
The Wirrn carapace gives them 30% armour against conventional damage, 50% armour against heat damage, and 10% armour against exotic damage. However, they take 200% damage from electric damage.

They can live for years without air or in toxic environments.

Wirrn Queens can use their ovipositors to inject a larva into an enemy. If in melee, the Queen can choose to do nothing else that turn. If so, it may inject a larva. Compatible species are detailed below. The new host will continue as they were for three turns, then be replaced by a Wirrn larva with 30hp and 5str.

Compatible Species

 * DW: Human
 * DW: Catkind
 * DW: Draconian
 * DW: Graske
 * DW: Judoon
 * DW: Ogron
 * DW: Ood
 * DW: Sea Devil
 * DW: Silurian
 * DW: Solonian
 * DW: Sontaran
 * DW: Sycorax
 * DW: Thal
 * DW: Veltrochni
 * DW: Vinvocci

Biomorphs
Whenever a Wirrn kills or assists in killing an opponent, they gain one "Kill Point". At a cost in Kill Points, Wirrn characters can develop new biomorphs. These work like weapons, armour, or augmentations, but are not lootable or sellable.

Also, two kill points can be spent at any time during a game to regain 20hp up to max health. This cannot be done if the Wirrn is dead or unconscious.

Offensive Biomorphs
Wirrn have three slots for offensive biomorphs at one time. All can be used in each turn.

At the beginning, each slot contains Wirrn claws. As such, three weapons (as in guns etc) can be held. If there are no Wirrn claws, the Wirrn cannot equip any weapons. Wirrn can only carry a heavy weapon if they have three sets of Wirrn claws.

Defensive Biomorphs
Two defensive biomorphs can be possessed at one time.

Other Biomorphs
The Wirrn can possess as many other biomorphs as it wants at any time.