User:Toothless100/Sandbox/Enemies

Goblin
Equipment: Goblin Shortsword and Goblin Chestplate
 * Health: 40
 * Strength: 8
 * Agility: 2
 * Stealth: 2
 * Marksmanship: 2
 * Tech Skill: 1

Domovoi
Equipment: Goblin Broadsword and Goblin Chestplate
 * Health: 100
 * Strength: 20
 * Agility: 2
 * Stealth: 2
 * Marksmanship: 2
 * Tech Skill: 1

Goblin Captain
Equipment: Goblin Rapier and Captain's Armour
 * Health: 100
 * Strength: 40
 * Agility: 2
 * Stealth: 2
 * Marksmanship: 2
 * Tech Skill: 3

Minion Gobby
Equipment: Goblin Venomous Sword and Goblin Chestplate
 * Health: 250
 * Strength: 40
 * Agility: 0
 * Stealth: 2
 * Marksmanship: 2
 * Tech Skill: 1

Boss Gobby
Equipment: Goblin Rapier and Captain's Armour
 * Health: 350
 * Strength: 50
 * Agility: 0
 * Stealth: 0
 * Markmanship: 2
 * Tech Skill: 1

Cockatrice
Melee attacks inflict Paralysis on a 10+
 * Health: 50
 * Strength: 10
 * Agility: 4
 * Stealth: 3

Helldiver
Melee attacks inflict Paralysis on a 10+
 * Health: 50
 * Strength: 20
 * Agility: 4
 * Stealth: 3

Cliff Eagle
Melee attacks inflict Paralysis on a 10+
 * Health: 75
 * Strength: 15
 * Agility: 6
 * Stealth: 3

Thunderbird
20% resistance to electric damage, Melee attacks inflict Paralysis on an 8+
 * Health: 120
 * Strength: 25
 * Agility: 4
 * Stealth: 3

Undead
All undead are immune to Bleeding, Blinding, Exhaustion, Major Wound, Sleep, Venom and Weakness.

Zombie
Takes double damage from heat and burning. Melee attacks inflict Venom (5DMG per turn) on a 9+
 * Health: 180
 * Strength: 20
 * Agility: 0
 * Stealth: 0

Ghoul
Takes double damage from heat and burning. Melee attacks inflict Venom (5DMG per turn) on a 9+
 * Health: 280
 * Strength: 20
 * Agility: 0
 * Stealth: 0

Wraith
Takes double damage from heat and burning. Melee attacks inflict Venom (5DMG per turn) on a 9+
 * Health: 380
 * Strength: 20
 * Agility: 0
 * Stealth: 0

Skulnant
Takes double damage from heat and burning. Melee attacks inflict Venom (5DMG per turn) on a 9+
 * Health: 480
 * Strength: 20
 * Agility: 0
 * Stealth: 0

Necrodium
Takes double damage from heat and burning. Melee attacks inflict Venom (5DMG per turn) on a 9+
 * Health: 580
 * Strength: 20
 * Agility: 0
 * Stealth: 0

Magic: Death

Bombs
All bombs have the ability Self-Destruct. They can use it when they are below 50% HP, and it deals armour-ignoring damage equivalent to their current HP, killing them.

Bomb
50% resistance to heat damage.
 * Health: 150
 * Strength: 20
 * Agility: 2
 * Stealth: 0

Gray Bomb
50% resistance to heat damage.
 * Health: 200
 * Strength: 30
 * Agility: 2
 * Stealth: 0

Balloon
50% resistance to heat damage.
 * Health: 200
 * Strength: 15
 * Agility: 6
 * Stealth: 2

Dark Grenade
50% resistance to heat damage.
 * Health: 250
 * Strength: 45
 * Agility: 2
 * Stealth: 0

Melt Bomb
100% resistance to heat damage. Melt Bombs can use Self-Destruct at any time.
 * Health: 350
 * Strength: 0
 * Agility: 0
 * Stealth: 0

Magic: Fire

King Bomb
75% resistance to heat damage.
 * Health: 300
 * Strength: 50
 * Agility: 2
 * Stealth: 0

Magic: Fira

Ogre
Equipment: Ogre Club, Ogre Shield
 * Health: 300
 * Strength: 60
 * Agility: 0
 * Stealth: 0

Ogre Chief
Equipment: Ogre Club, Ogre Plate
 * Health: 450
 * Strength: 80
 * Agility: 0
 * Stealth: 0

Ogre Mage
Equipment: Ogre Plate Magic: Fira, Blizzara, Thundara
 * Health: 250
 * Strength: 30
 * Agility: 0
 * Stealth: 0

Mad Ogre
Equipment: Ogre Berserker Axe, Ogre Plate
 * Health: 400
 * Strength: 120
 * Agility: 0
 * Stealth: 0

Centaur
Equipment: Centaur Spear, Centaur Armour
 * Health: 150
 * Strength: 20
 * Agility: 0
 * Stealth: 1

Centaurian
Equipment: Centaur Spear, Centaur Light Armour
 * Health: 180
 * Strength: 25
 * Agility: 2
 * Stealth: 1

Centaur Knight
Equipment: Piercing Spear, Centaur Armour
 * Health: 220
 * Strength: 35
 * Agility: 0
 * Stealth: 1

Chaos Knight
Equipment: Penetrating Spear, Centaur Heavy Armour
 * Health: 450
 * Strength: 50
 * Agility: 0
 * Stealth: 1

Golems
All golems are immune to Bleeding, Blinding, Exhaustion, Major Wound, Sleep, Stun, Venom and Weakness. All golems except Earthen Golems are immune to Burning.

Earthen Golem
Takes double damage from burning.
 * Health: 500
 * Strength: 40
 * Agility: 0
 * Stealth: 0

Stone Golem
25% resistance to conventional, heat and electric damage.
 * Health: 500
 * Strength: 60
 * Agility: 0
 * Stealth: 0

Steel Golem
30% resistance to coventional, heat and electric damage.
 * Health: 500
 * Strength: 60
 * Agility: 0
 * Stealth: 0

Mythril Golem
40% resistance to conventional, heat and electric damage.
 * Health: 500
 * Strength: 80
 * Agility: 0
 * Stealth: 0

Melt Golem
100% resistance to heat damage.
 * Health: 500
 * Strength: 80 (h.)
 * Agility: 0
 * Stealth: 0

Adamantite Golem
50% resistance to conventional, heat and electric damage. 20% resistance to exotic damage.
 * Health: 1000
 * Strength: 150
 * Agility: 0
 * Stealth: 0

Red Dragon
50% resistance to conventional and electric damage. 100% resistance to heat damage.
 * Health: 800
 * Strength: 100
 * Agility: 0
 * Stealth: 0

Magic: Firaga

Blue Dragon
50% resistance to conventional, heat and electric damage.
 * Health: 500
 * Strength: 75
 * Agility: 4
 * Stealth: 0

Magic: Blizzaga

Yellow Dragon
50% resistance to conventional and heat damage. 100% resistance to electric damage.
 * Health: 650
 * Strength: 90
 * Agility: 0
 * Stealth: 0

Magic: Thundaga

Green Dragon
50% resistance to conventional, heat and electric damage.
 * Health: 500
 * Strength: 80
 * Agility: 0
 * Stealth: 0

Magic: Bioga

Silver Dragon
50% resistance to conventional, heat and electric damage.
 * Health: 700
 * Strength: 80
 * Agility: 2
 * Stealth: 0

Gold Dragon
50% resistance to conventional, heat and electric damage. Melee attacks inflict Paralysis on a 10+
 * Health: 750
 * Strength: 95
 * Agility: 2
 * Stealth: 0

Black Dragon
60% resistance to conventional, heat and electric damage. 20% resistance to exotic damage.
 * Health: 900
 * Strength: 120
 * Agility: 0
 * Stealth: 0

Magic: Comet, Death

Holy Dragon
75% resistance to conventional, heat and electric damage. 25% resistance to exotic damage.
 * Health: 500
 * Strength: 70
 * Agility: 2
 * Stealth: 0

Magic: Holy

Fiend Dragon
55% resistance to conventional, heat and electric damage. 5% resistance to exotic damage.
 * Health: 700
 * Strength: 80
 * Agility: 0
 * Stealth: 0

Magic: Maelstrom

Crystal Dragon
60% resistance to conventional, heat and electric damage. 10% resistance to exotic damage.
 * Health: 700
 * Strength: 95
 * Agility: 2
 * Stealth: 0

Magic: Firaga, Stop

Blade Dragon
50% resistance to conventional, heat and electric damage.
 * Health: 750
 * Strength: 90
 * Agility: 2
 * Stealth: 0

Magic: Blizzaga

Abilities: Leech - restore HP equal to one-third of current HP

Bone Dragon
50% resistance to conventional, heat and electric damage.
 * Health: 600
 * Strength: 90
 * Agility: 0
 * Stealth: 0

Zombie Dragon
50% resistance to conventional and electric damage. Takes double damage from heat and burning. Melee attacks inflict Paralysis on a 10+
 * Health: 900
 * Strength: 80
 * Agility: 0
 * Stealth: 0

Magic: Comet

Great Dragon
75% resistance to conventional, heat and electric damage. 35% resistance to exotic damage.
 * Health: 1200
 * Strength: 180
 * Agility: 0
 * Stealth: 0

Magic: Firaga, Quake

Behemoth
40% resistance to conventional, heat, electric and exotic damage.
 * Health: 1500
 * Strength: 300
 * Agility: 0
 * Stealth: 0

Magic: Meteor

King Behemoth
60% resistance to conventional, heat, electric and exotic damage.
 * Health: 2000
 * Strength: 500
 * Agility: 0
 * Stealth: 0

Magic: Meteor, Maelstrom

Exoray
50% resistance to conventional, heat, electric and exotic damage.
 * Health: 500
 * Strength: 10
 * Agility: 12
 * Stealth: 12

Magic: Firaga

Abilities: Darkness Powder, Sleep Powder, Paralysis Powder, Poison Powder, Weakness Powder, Spiked Powder, Stun Powder

Each Powder ability deals 1000 (k.) damage and inflicts a status effect (Blind, Sleep, Paralysis, Venom, Weakness, Bleeding and Stun, respectively). Exorays can use two Powders and a conventional attack per turn.

Maenad
50% resistance to conventional, heat, electric and exotic damage.
 * Health: 500
 * Strength: 60
 * Agility: 4
 * Stealth: 4

Magic: Bioja, Flare, Freeze, Burst, Holy, Meteor, Tornado

Abilities: Binding Glare - 50 (ex.) damage and Paralyse/Short-Circuit