User:Toothless100/Sandbox/Eidolons

Eidolons are entities that can be called to aid the player once they are defeated as a boss. After being summoned, the summoner must wait (6 - TurnsInBattle) turns before summoning the same eidolon again. All Eidolons are immune to all Conditions. If, as a summon, their HP is reduced to 0, they leave the battlefield and cannot be re-summoned for the remainder of the game.

Unique Abilities (can be used once every three turns)
Megaflare - 4000 (h.) damage to all hostiles. Uses one turn to charge. No other actions can be taken while charging, but other actions can be taken while executing.

Armour
60% to conventional, heat and electric damage, and 25% to exotic damage.

Unique Abilties (can be used once every three turns)
Hellfire - 1000 (h.) damage to all hostiles.

Armour
20% to conventional and electric damage, 100% to heat damage.

Unique Abilities (can be used once every three turns)
Icestorm - Inflicts Paralysis and Bleeding.

Armour
20% to conventional and electric damage, 200% from heat damage.

Unique Abilites (can be used once every three turns)
Judgement Bolt - 1000 (elec.) damage to all hostiles.

Armour
20% to conventional and heat damage. 100% to electric damage.

Unique Abilities (can be used once every three turns)
Quake - 200 (ex.) damage to all hostiles. Stuns.

Armour
40% to conventional, heat and electric.

Unique Abilities (can be used once every three turns)
Radiant Breath (boss) - 250 (ex.) damage to all hostiles within range.

Radiant Breath (summon) - Armour-ignoring exotic damage equal to the summoner's current HP to all hostiles within range.

Armour
50% to conventional, heat, electric and exotic damage.

Unique Abilities (can be used once every three turns)
Zantetsuken - Reduce Health and Strength of all hostiles to 1. When summoned, will not effect Bosses.

Armour
50% to conventional and heat damage, 200% from electric damage, 20% to exotic damage.

Unique Abilities (can be used once every three turns)
Tidal Wave - 500 exotic damage to all hostiles in range.

Armour
40% to conventional damage, 20% to heat damage, 10% to electric and exotic damage.

Unique Abilities (can be used once every three turns)
Whisperwind (boss) - 100 (ex.) damage to all hostiles. Damage absorbed by armour restores an equivalent amount of Health.

Healing Wind (summon) - Restore 150 Health to all allies, including the Sylph.

Armour
20% to exotic damage.

Unique Abilities (can be used once every three turns)
Thunderstorm - 200 (elec.) damage to all hostiles in range. Inflicts Exhaustion and Weakness.

Armour
25% to conventional, heat and electric damage.

Unique Abilities
Critical Strike (boss) - Deal +100 (blt.) damage before armour.

Earthen Wall (summon) - Take damage for all allies. Lasts for three turns; no other actions can be taken in this period. The ability finishes before three turns is up if Golem loses all of his HP.

Armour
50% to conventional, heat and electric damage, 10% to exotic damage.

Unique Abilities (can be used once every three turns)
Fiery Breath (boss) - 750 (h.) damage to all hostiles within range. Causes Burning.

Flames of Rebirth (summon) - 200 (h.) damage to all hostiles within range; causes Burning. Revives one ally.

Armour
50% to conventional damage, 100% to heat damage, 20% to electric and exotic damage.