Game: The Armoury

A game page for testing out Weapons and their mechanics.

Game: Axe Abilities
''The armourer hands you a standard axe (base+20 (sla)). "Nothing special, just an axe with good balance and a keen edge. I'll send in three Jraxodon (70 hp, 10 STR, 1 AGI, 1 STE) for you to test it on."''

1
I wave my axe around vaguely. "Let them come. THIS... IS... THE ARMOURY!"

2
''The armourer gives you a thumbs-up and then releases the Jraxodon. They charge into melee range.''

3
I use the beserker axe ability. After rolling and applying modifiers, I get 10, 12, and 15... one normal hit, two critical hits. For my critical hit options,I cause an extra 20 damage on two of them.

4
''Each of your critical hits does (35+10+20=) 65 damage, and your normal hit does 45. That is one dead and another unconscious at 5 HP. The survivor attacks and rolls a 5. This is decreased by your 12 AGI to the minimum possible value, but either would have been a failure.''

5
Using frenzy, I evisceratee the living Jraxodon, rolling an 8 and adding 5 that makes a critical hit. Extra 20 damage for him.

Then, I use Executioner's Strike on the unconscious one, rolling a 9. Adding 5 that makes 14... but I doubt I need waste time choosing an effect. :P

6
''That would probably be massively overkill, yep. :P Three Jraxodon corpses lie at your feet.''

''The Armourer speaks again. "Easy, huh? Let's try some humans with swords and armour (20%)."''

Five humans rush into melee range.

7
Using Beserker Axe, I charge into the fray. Rolling a 10, a 4, and a 3, applying proficiency, ability, and agility modifiers, and it works out to a 12, a 6, and a 5, which I believe makes one regular hit, a critical hit, and a miss. For my critical hit I select "major wound" as my effect.

8
''That leaves one human with 30 HP and a Major Wound, one human with 30 HP, and three unharmed humans. They all attack; thanks to your AGI there is only one hit, which does 25 damage.''