Talk:Weapons/@comment-3538016-20130510033102

I strongly feel that we need more detailed rules on melee combat. While Marksmanship has a fairly sophisticated attribute and point system-- with accuracy for every individual weapon-- melee weapons are stuck with a standard 1 in 2 chance of hitting, regardless of weapon type or the experience of the user. I propose using a standard "Fighting" or "Weapons" attribute, like the one I'm trying to flesh out in the Warbreaker Expansion. Weapons could be categorized by basic type: "gun", "blade", "club", etc. This would make it less awkward trying to create characters like Sir Peter, who logically should have a much higher degree of weapons proficency than the game mechanics currently reflect.

Anyway, that's my idea. Perhaps this could all be straightened out during a nice Fire-Breathing chat session?