Talk:LB: Basilisk/@comment-3538016-20120613030021/@comment-4116927-20120613055008

In both melee and ranged combat, a Cyberman or other species with eye protection would use standard rules, I guess.

If not... maybe you could halve the weapon's accuracy, as it is harder to hit while not looking it in the eye? For example, a 1 in 1 weapon becomes 1 in 2, and a 1 in 3 becomes 1 in 6.

A 1 in 2 weapon would become one in four, so maybe you could use a RNG like the one I linked to on Wazel Wars to give you a number between one and twelve, with 4, 8 or 12 being a hit. A 1 in 6 becomes 1 in 12, so we could use the same method but only 12 is a hit (rolling two dice messes up the probability of getting certain numbers - on two dice, two sixes have a 1 in 36 chance of cropping up, etc)