User:Toothless100/Sandbox/Bosses

Omega
A powerful war machine created by a race of mysterious Ancients, and then banished into the Rift.
 * Health: 3500
 * Strength: 400 (blt)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 15
 * Psionics: 0 (cannot upgrade)

Unique abilities (can be used once every three turns)
Surge Cannon - deals damage equivalent to half each target's max Health, and drains 10 health and 5 strength per turn for the next three turns. (Any strength lost lasts until the end of the battle).

Omeguard - reduce damage caused by the next two attacks to 1.

Electromagnetism - Paralyse one character for ten turns, prevents them from using Psionics.

Armour
Innate 90% resistance to conventional damage, 80% to heat damage, and 60% to exotic damage. Takes 200% damage from electric-based attacks. Immune to all Conditions, Psionics, chemical, biological and atmospheric damage.

Omega Mk. II
A more advanced model of Omega.
 * Health: 4000
 * Strength: 500 (blt)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 15
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Wave Cannon - deals damage equivalent to three-quarters each target's max Health, and drains 10 health and 10 strength per turn for the next three turns. (Any strength lost lasts until the end of the game).

Omeguard - reduce damage caused by the next two attacks to 0.

Atomic Ray - 2000 (h.) damage to all hostiles

Arm - deals damage equivalent to half the target's current HP, and inflicts Confuse.

Armour
Innate 95% resistance to conventional damage, and 85% to heat and exotic damage. Takes 150% damage from electric-based attacks. Immune to all Conditions, Psionics, chemical, biological and atmospheric damage.

Omega Mk. XII
An even more advanced model of Omega.
 * Health: 6500
 * Strength: 500 (blt) (causes Weakness)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 15
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Wave Cannon - deals damage equivalent to three-quarters each target's max Health, and drains 10 health and 10 strength per turn for the next three turns. (Any strength lost lasts until the end of the game)

Shadow - Increases stealth to 15 and agility to 12. In ranged combat, attackers must roll two dice and score a total of eleven or twelve to hit at all. Characters with MKS 15 may re-roll once. The effect on ranged attacks ends when a ranged character scores a hit. The agility increase is permanent.

Mist - Inflict all status ailments on all targets within range.

Absorb - Any (elec.) damage is absorbed and results in healing. Lasts for nine turns.

Null Heal - Healing nanites, etc have no effect. Medkits restore 10HP, or 20 when used by a Medic. Lasts for two turns.

Adaptation - Targets a weapon that Omega has been hit with, and nullifies any future damage from it. A die is rolled. If Omega Mk XII was hit with the weapon the turn before, it only fails on a 1. If it was hit two turns ago, it fails on a 1, 2 or 3, and if it was hit three turns ago, it only succeeds on a 6. Any longer ago than three turns and the weapon cannot be targeted.

Armour
Innate 100% resistance to conventional damage, and 90% to heat and exotic damage. Immune to all Conditions, Psionics, chemical, biological and atmospheric damage.

Shinryu
A dragon god often depicted locked in an eternal cycle of conflict with Omega.
 * Health: 3500
 * Strength: 450 (sla) (causes Bleeding)
 * Agility: 0
 * Influence: 15
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Tidal Wave - 1000 exotic damage to all enemies within range.

Mighty Guard - Increases resistance to all damage by 50%, up to 99%, for two turns.

Armour
Innate 50% resistance to conventional damage, and 75% to heat, electric and exotic damage. Immune to all Conditions, chemical and biological damage.

Neo Shinryu
The ultimate form of Shinryu's evolution.
 * Health: 4500
 * Strength: 600 (sla) (causes Bleeding and Weakness)
 * Agility: 12
 * Influence: 10
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 15
 * Psionics: 100

Unique Abilities (can be used once every two turns)
Tsunami - 2000 exotic damage to all enemies within range.

Blaze - 5000 heat damage to all enemies.

Thunderbolt - 5000 elec damage to all enemies.

Mighty Guard - Increase resistance to all damage by 50%, up to 100%, for two turns.

Zombie Mist - Hits all enemies. If any targeted enemy is below 10% of their max HP, they become a Walking Dead.

Armour
Innate 75% resistance to conventional, heat, electric and exotic damage. Immune to all Conditions, chemical and biological damage.

Brachioraidos
An extremely powerful dragon.
 * Health: 3000
 * Strength: 250 (sla)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Counter - Counter all hits in melee with a melee attack of its own, without using a turn. Lasts for 10 turns. Has no effect on ranged attacks.

Megaflare - 4000 heat damage to all enemies.

Armour
Innate 30% resistance to conventional damage, 100% to heat damage, 50% to electric damage, and 30% to exotic damage. Immune to all Conditions.

Ultima Weapon
Pure strength given form as a monstrous beast. As old as time itself.
 * Health: 6500
 * Strength: 600 (blt) (causes Weakness and Exhaustion)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Ultima - 2500 exotic damage to all enemies.

Earthquake - 1000 exotic damage to all enemies. Stuns.

Armour
Innate 90% resistance to conventional, heat and electric damage, 80% to exotic damage. Immune to all Conditions, Psionics, chemical, biological and atmospheric damage.

Ultima Buster
An upgrade to the fearsome Ultima Weapon.
 * Health: 9999
 * Strength: 800 (blt) (causes Major Wound)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Ultima - 2500 exotic damage to all enemies.

Mind Blast - Inflicts Paralyse or Short-Circuit.

Laser - 10,000 (h.) damage to one target.

Armour
Innate 95% resistance to conventional, heat and electric damage, 90% to exotic damage. Immune to all Conditions, Psionics, chemical, biological and atmospheric damage.

Yiazmat
A fearsome wyrm famed for its remarkable durability.
 * Health: 2,000,000
 * Strength: 300 (blt)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 5
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Death Strike - Instantly kill one foe with arcane magicks. 1 in 2 accuracy.

Combo Chance - Chain up to 10 physical attacks on one target. The chain breaks when an attack misses.

Benediction - Restore Health to max. Roll two dice; the attempt is successful on a 2 or a 12.

Armour
Innate 50% resistance to conventional damage. Immune to all Conditions, chemical and biological damage.

Feral Chaos
An embodiment of the power of discord.
 * Health: 3500
 * Strength: 250 (blt.) + 250 (h.) (causes Burning)
 * Agility: 6
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 0

Unique Abilities (can be used once every three turns)
Reraise - Use the power of discord to be reborn at full health upon defeat.

Flagro Maximus - 5000 heat damage to all enemies. Causes burning and stun.

Psychic Boost - Boost Psionics by 5 points per turn. The process stops when another action is taken.

Armour
Innate 50% resistance to conventional damage, 100% to heat, 80% to electric and exotic. Each Reraise used in a game reduces resistance to conventional, electric and exotic damage by 10%. Immune to all Conditions, chemical and biological damage.

Iron Giant
Metal giants used by many higher powers as guardians.
 * Health: 1200
 * Strength: 300 (sla)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 15
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Bonecrusher - Deal damage ignoring armour.

Shield of Steel - Reflect the next two ranged attacks back at attacker. Has no effect on melee attacks.

Armour
Innate 75% resistance to conventional and heat damage. Immune to all Conditions, chemical, biological and atmospheric damage.

Archeodemon
An ancient demon locked inside the Sealed Temple until recently.
 * Health: 2800
 * Strength: 200 (blt)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Soul Eater - Reduce target's Health to 1, and recover the amount of Health drained.

Curse - Inflict five status ailments at random (three to machines) on one target.

Armour
60% resistance to conventional, heat and electrical damage. Immune to all Conditions.

Grand Aevis
An ancient dragon frozen in stone until recently.
 * Health: 2550
 * Strength: 180 (sla) (causes Bleeding)
 * Agility: 4
 * Influence: 0
 * Stealth: 2
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilties (can be used once every three turns)
Paraclete - Revive a dead player or NPC as a Walking Dead.

Breath Wing - Exotic damage to all targets, equivalent to 100% of maximum HP, before armour.

Poison Breath - 150 (ex.) damage. Inflicts Venom.

Armour
40% resistance to conventional, electric and heat damage. Immune to all Conditions.

Adamantoise

 * Health: 500
 * Strength: 240 (blt) (causes Weakness)
 * Agility: 10
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Ferocious Onslaught - Can attack three times in this turn.

Turtle - Increase resistances to 100% and reflect all damage back at the attacker.

Armour
95% resistance to conventional, heat, electric and exotic damage. Immune to all Conditions, Psionics, biological and atmospheric damage.

Warmech

 * Health: 2100
 * Strength: 164 (blt) (causes Weakness)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 15
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Nuclear - 1000 (h) + 500 (ex) damage to all foes, and 100 (atmo.) damage to all affected foes for the next three turns. Causes Burning.

Armour
90% resistance to conventional and heat damage, 45% resistance to electric and exotic damage. Immune to all Conditions, Psionics, chemical, biological and atmospheric damage.

Zodiark

 * Health: 2800
 * Strength: 220
 * Agility: 0
 * Influence: 0
 * Stealth: 5
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Darkja - 300 (ex.) damage to all enemies. Causes Blind and Exhaustion.

Shielding - Increase resistance to heat, electric and exotic damage by 100%, up to a maximum of 100%. Lasts for three turns.

Armour
50% resistance to conventional damage, 60% resistance to heat, electric and exotic damage. Immune to all Conditions.

Gilgamesh
A wandering weaponsmaster, searching for the strongest of swords. Gilgamesh carries an assortment of weapons with varying effects. If he scores a hit, a die is rolled to determine which weapon he hit with.
 * Health: 2999
 * Strength: variable
 * Agility: 4
 * Influence: 10
 * Stealth: 6
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 5
 * Psionics: 0 (cannot upgrade)
 * 1 - Excalipoor. 1 (sla.) damage, armour-ignoring
 * 2 - Battle Axe. Using an RNG, deals 1-500 (sla.) damage
 * 3 - Chicken Knife. (3000 - CurrentHP) (sla.) damage
 * 4 - Masamune. 300 (sla.) damage, hits twice.
 * 5 - Zantetsuken. 500 (sla.) damage (If, after armour, damage is above 400 and the target is not killed, reduces target's Health to 1)
 * 6 - Excalibur. 300 (sla.) + 200 (ex.) damage

Armour
60% resistance to all damage. Immune to Conditions.

Exdeath
An evil warlock with mastery over the Void.
 * Health: 4000 (regenerates 50 health per turn)
 * Strength: 100
 * Agility: 0
 * Influence: 2
 * Stealth: 2
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 6
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Almagest - 1200 (expl) and 800 (ex) damage to all enemies within range.

Grand Cross - 500 (ex) damage to one enemy. Inflicts a random status ailment.

Sword Dance - Deal damage and Stun.

Armour
75% resistance to conventional, heat, electric and exotic damage. Divide any damage resisted by 10 and convert into Strength. Immune to all Condtions, Psionics, biological and atmospheric damage.

Necrophobe
The Necrophobe is surrounded by four Barriers that make him immune to all damage until they are destroyed. However, the Necrophobe cannot take action while he is surrounded by the barriers. They have the following stats:
 * Health: 5001
 * Strength: 50
 * Agility: 4
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15
 * Health: 1000
 * Strength: 250
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 0 (cannot upgrade)

Unique Abilities (can be used once every three turns)
Flash - Blind all hostiles.

Vacuum Wave - 750 (k.) + 250 (ex.) damage to one hostile.

??? - 9999 (k.) damage to one hostile.

He can also use Flare, Freeze, Burst and Holy

Barriers
Flamethrower - 1000 (h.) damage to one hostile.

Electromagnetism - Paralyses one hostile.

Armour
The Necrophobe takes 200% damage from heat, electric and exotic damage.

The Barriers have a 75% resistance to all types of damage.

Enuo

 * Health: 4000
 * Strength: 100
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Dimension Zero - 9999 (ex.) damage to one target. Ignores armour.

Meltdown - 8000 (h.) damage

Chaos Drive - 8000 (elec.) damage

Armour
80% resistance to conventional, heat, electric and exotic damage. Immune to Conditions and Psionics.

The Creator

 * Health: 5000
 * Strength: 400 (blt.)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 15

Unique Abilities (can be used once every three turns)
Fuse - 250 (ex.) damage to all hostiles. Heals Creator for damage done after armour.

Split - 1000 (ex.) damage to one hostile.

Explode - 600 (ex.) damage to all hostiles.

Regenerate - Restore 999HP

Armour
50% resistance to conventional, heat, electric and exotic damage. Immune to Conditions and Psionics.

Giant of Babil

 * Health: 25,000
 * Strength: 1000 (blt.)
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Markmanship: 2
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 0 (cannot upgrade)

Unique Abilities
Divine Judgement - 1000 (h.) +1000 (elec.) +500 (ex.) damage to all hostiles within range.

Object 199 - Deals (k.) damage equal to 100% of the target's max HP before armour. Ignores armour with less than a 50% damage reduction.

Armour
50% resistance to conventional, heat, electric and exotic damage.