DW: Nestene

The Nestenes are a race of cephalopod-like aliens in the Doctor Who Expansion. They can psychically control plastic objects. An anti-plastic chemical will do 150 (chem) damage to a Nestene.

Stats
Health: 160

Strength: 20

Agility: 1

Influence: 4

Stealth: 1

Marksmanship: 2

Crafting: 1

Tech Skill: 5

Psionics: 3

Nestenes are immune to venom/poison and bleeding.

Classes?
No.

Special Abilities
Autons: Player can animate various plastic objects as allies. Autons can be destroyed with anti-plastics (which deal instant kill to autons), heat (which does double damage), or the destruction of the Nestene controlling them (instant kill). They are immune to all conditions except burning. Autons do not become unconscious when they fall to 10 HP or lower.

Auton Types
Different Autons have different stats and costs.

Normal Auton
A standard, humanoid Auton model.

Health: 140

Strength: 26

Agility: 0

Stealth: 0

Equipment: Auton gun

Cost: 2 auton points

Child Auton
Smaller versions of the Auton. Easier and quicker to produce, and with the same weaponry, but weaker and less tough.

Health: 70

Strength: 14

Agility: 0

Stealth: 0

Equipment: Auton gun

Cost: 1 auton point

Auton Appliance
Plastic items such as telephones and bins can be brought to life by a Nestene and used against enemies. While weak alone, they are easy to produce and strong in numbers.

Health: 30

Strength: 10

Agility: 3

Stealth: 2

Equipment: No weapons

Cost: 0.5 auton points

Auton Mimic
Weaker than normal Autons but capable of being formed into the shapes of other beings.

Health: 125

Strength: 22

Agility: 2

Stealth: 4

Equipment: Auton gun

Cost: 2 auton points

Auton Shooter
Designed with two auton guns for ranged combat, but weak in melee.

Health: 100

Strength: 15

Agility: 1

Stealth: 0

Equipment: Dual-wielded auton guns

Cost: 3 auton points

Auton Golem
Large, strong, and tough Autons designed for close combat or physical work. Not capable of ranged combat.

Health: 250

Strength: 40

Agility: 0

Stealth: 0

Equipment: No weapons

Cost: 4 auton points

Auton Artillery
Fire support or ranged firepower is provided by these Autons. They are weak in melee.

Health: 180

Strength: 15

Agility: 0

Stealth: 0

Equipment: Two auton guns and auton cannon. Can all be fired in the same turn.

Cost: 4 auton points

Auton Behemoth
Even bigger and stronger than golems, Behemoths are specially designed to battle monstrous creatures on even terms. They are very expensive and slow to produce, however.

Requires the Industrial Synthesis upgrade.

Health: 750

Strength: 100

Agility: 0

Stealth: 0

Equipment: No weapons. Auton Behemoths have 25% armour against conventional and exotic damage.

Cost: 12 auton points

Auton Arsenal
Bristling with weapons, Auton Arsenals are supremely effective in ranged combat.

Requires the Industrial Synthesis upgrade.

Health: 300

Strength: 45

Agility: 0

Stealth: 0

Equipment: Four auton guns, two auton cannons, polymerisation beam. 10% armour against conventional and exotic damage.

Cost: 12 auton points

Auton Equipment
Auton gun: 1 shot/turn, 1 in 3 to hit, 40 damage (k)

Auton cannon: 2 shots/turn, 1 in 3 to hit, 80 damage (expl)

Polymerisation beam: 1 shot/turn, 1 in 1 to hit, 100 damage (ex)

All Autons are considered to have 4 MKS.

Auton Creation
Different Autons require different amounts of time to produce. A Nestene can start a game with autons, though the sum of their auton points should be 2 or lower.

New Autons can be created. At the beginning of each of its turns, the Nestene gains 1 auton point to spend. Points can be saved up for later.

Upgrades
As Nestenes grow and advance, they may develop or be granted new features. They gain a quest point for each quest performed successfully which they may spend on upgrades.