User blog comment:Dyga19/Joining Up :-)/@comment-3538016-20110903164118/@comment-1524834-20110903165327

Right, but that deals with more background info on the Character, rather than stats and such. We could have set abilities for each race that would be largely unchangeable; skills would allow for more customization of individual characters. I highly recommend this system for RPGs. It's fairly simple to use.

I was also thinking about an experience point/leveling up system for characters. You kill a critter, and get a certain amount of exp based on your characters level. Get enough exp, you level up; when that happens, you could distribute maybe 15 points across your various skills, making your character stronger. We'd need a level limit though.

We could also use the Perk system, like in Fallout. Basically, every level or so you get to choose a passive ability; it could be something like added damage for certain types of weapons, or a damage boost against certain types of critters. They could also slightly modify Abilities and Skills.

Just some food for though. :-)