User:Holbenilord/Sandbox

Map game.

Three actions per turn

100 conquest points for conquering a region, -50 for losing a region

Receive the number of resource points available in the captured region per turn

Requires at least one infantry division per territory?

Can only attack territories that are adjacent at the start of the day?

Defence modifiers (modifies defender firepower)

Militia regiment:
10 CP, 50 RP

Type: Infantry

750 HP

150 STR

200 firepower

1 in 6 accuracy

0% armour

Infantry regiment:
20 CP, 100 RP

Type: Infantry

900 HP

200 STR

400 firepower

1 in 3 accuracy

10% armour

Light armoured division:
40 CP, 250 RP

Type: Armour

1400 HP

- STR

600 firepower

1 in 3 accuracy

20% armour

Heavy armoured division:
60 CP, 350 RP

Type: Armour

2000 HP

- STR

900 firepower

1 in 3 accuracy

30% armour

Fighter squadron:
60 CP, 300 RP

Type: Aircraft

500 HP

- STR

500 firepower

1 in 3 accuracy

10% armour

Bomber squadron:
50 CP, 300 RP

Type: Aircraft

600 HP

- STR

- firepower (250 against ground targets)

1 in 2 accuracy

10% armour

Anti-Aircraft Division:
30 CP, 250 RP

Type: AA

250 HP

- STR

- firepower (250 against air targets)

1 in 3 accuracy

15% armour

Skirmisher regiment:
Type: Infantry 30 CP, 10 RP

700 HP

120 STR

300 firepower

1 in 2 accuracy

0% armour

Heavy infantry regiment:
Type: Infantry 50 CP, 50 RP

1000 HP

200 STR

350 firepower

1 in 3 accuracy

25% armour

War-rider regiment:
Type: Armour

80 CP, 100 RP

1300 HP

600 STR

150 firepower

1 in 3 accuracy

25% armour

Anti-air riders:
Type: Armour/AA

50 CP, 50 RP

600 HP

400 STR

100 firepower (500 against aerial targets)

20% armour

Draconian fighter jets:
Type: Aircraft 40 CP, 200 RP

450 HP

- STR

300 firepower

10% armour

Ice Warriors
Arctic territories produce 1.5 times normal RPs.

Warrior clan:
Type: Infantry

30 CP, 60 RP

900 HP

400 STR

350 firepower

1 in 3 accuracy

40% armour

Veteran warrior clan:
Type: Infantry

70 CP, 100 RP

1300 HP

550 STR

350 firepower

1 in 3 accuracy

45% armour

Ice tank division:
Type: Armour/AA

50 CP, 200 RP

2000 HP

- STR

700 firepower (500 against aerial targets)

1 in 2 accuracy

50% armour

Martian saucer wing:
Type: Aircraft

150 CP, 600 RP

1000 HP

- STR

750 firepower (500 against ground targets)

1 in 2 accuracy

20% armour

Infantry division:
Type: Infantry

0 CP, 100 RP

1000 HP

120 STR

500 firepower

1 in 3 accuracy

25% armour

Long-range combat division:
Type: Infantry

5 CP, 150 RP

850 HP

100 STR

600 firepower

1 in 2 accuracy

20% armour

Special attack division:
Type: Infantry

25 CP, 200 RP

700 HP

200 STR

800 firepower

1 in 3 accuracy

25% armour

Heavy armour division:
Type: Armour

50 CP, 300 RP

1500 HP

- STR

750 firepower

1 in 3 accuracy

40% armour

Multi-role armour division:
Type: Armour/AA

50 CP, 350 RP

1350 HP

- STR

600 firepower (600 against aerial targets)

1 in 3 accuracy

40% armour

Superheavy armour division:
Type: Armour

50 CP, 500 RP

2500 HP

- STR

1400 firepower

1 in 3 accuracy

50% armour

Sontaran howitzers:
Type: Artillery

75 CP, 400 RP

500 HP

- STR

2000 firepower

1 in 3 accuracy

10% armour

Sontaran pod flotilla:
Type: Aircraft

200 CP, 750 RP

1000 HP

- STR

1000 firepower (500 against ground targets)

1 in 3 accuracy

25% armour

Sword brethren:
Type: Infantry

40 CP, 40 RP

850 HP

250 STR

100 firepower

1 in 3 accuracy

15% armour

Whip brethren:
Type: Infantry

30 CP, 60 RP

800 HP

200 STR

300 firepower

1 in 2 accuracy

15% armour

Sycorax Zealots:
Type: Infantry

100 CP, 50 RP

900 HP

500 STR

50 firepower

1 in 3 accuracy

20% armour

Rocktanks:
Type: Armour

20 CP, 100 RP

400 HP

- STR

500 firepower

1 in 2 accuracy

80% armour

Rocksprayers:
Type: AA

10 CP, 50 RP

200 HP

- STR

300 firepower (300 against aerial targets)

1 in 1 accuracy

70% armour