User:Toothless100/Sandbox/Non-FF Stuff

A Sandbox of Non Final Fantasy stuff. However, stats for generic races will still use my Sandbox stats (e.g, the average human has 180HP, not 75HP)

Raven
Raven is an elite trained assassin. She dual-wields katanas with a variable geometry projected forcefield, which means that they can either be used with a blunt, non-fatal edge, or a mono-molecular cutting edge which can slice through anything. They have unique critical hit options, and she has Master-proficiency in wielding them. She also carries several varieties of Shuriken, and sometimes uses a Sleeper. Critical Hit Options: Raven also uses an Advanced Combat Suit with Thermoptic Camouflage. It offers no damage reduction but the camouflage means Raven cannot be detected by the naked eye, thermal or optic cameras. It increases Stealth by 25, and can be used to store Shuriken, as well as various grenades and knives. The Thermoptic Camouflage can be deactivated by an EMP, but when active in battle increases her agility by 8.
 * Health: 180
 * Strength: 50
 * Agility: 14
 * Influence: 6
 * Stealth: 15
 * Marksmanship: 15
 * Crafting: 5
 * Tech Skill: 10
 * Psionics: 0 (cannot upgrade)
 * (Blunt Edge) - Regardless of HP, target is knocked unconscious. If after one turn of unconsciousness, their HP is above 10, they recover. They cannot take action on this turn.
 * (Blunt Edge) - The attack deals +5 damage after armour.
 * (Cutting Edge) - The attack inflicts Bleeding and Major Wound.
 * (Cutting Edge) - The attack deals +20 damage after armour.

Unique Abilites
Stealth and Evasion - Except in certain conditions, all ranged weapons only hit Raven when two sixes are rolled.

First Strike - If initiating melee combat, she gains a +2 combat modifier and the opponent suffers a -1 combat modifier for their first attack.

Android Ninja
They have Master-proficiency in hand to hand combat, and their natural armour gives a 25% reduction to conventional, heat and electric damage.
 * Health: 300
 * Strength: 80
 * Agility: 12
 * Influence: 0
 * Stealth: 10
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 3
 * Psionics: 0 (cannot upgrade)

Android Behemoth
They have Competent-proficiency in hand to hand combat, and their natural armour gives an 80% reduction to conventional, heat and electric damage.
 * Health: 900
 * Strength: 175
 * Agility: 0
 * Influence: 0
 * Stealth: 0
 * Marksmanship: 15
 * Crafting: 0
 * Tech Skill: 0
 * Psionics: 0 (cannot upgrade)

Dart Monkey

 * Health: 50
 * Strength: 2
 * Agility: 4
 * Marksmanship: 2

Tack Shooter

 * Health: 200
 * Strength: 0
 * Agility: 0
 * Marksmanship: 5

Boomerang Thrower

 * Health: 100
 * Strength: 10
 * Agility: 4
 * Marksmanship: 2

Monkey Mortar

 * Health: 100
 * Strength: 10
 * Agility: 0
 * Marksmanship: 2

Glue Gunner

 * Health: 100
 * Strength: 10
 * Agility: 4
 * Marksmanship: 2

Monkey Ace

 * Health: 200
 * Strength: 0
 * Agility: 0
 * Marksmanship: 2

Monkey Buccaneer

 * Health: 400
 * Strength: 0
 * Agility: 0
 * Marksmanship: 6

Monkey Apprentice

 * Health: 100
 * Strength: 10
 * Agility: 4
 * Marksmanship: 2

Dartling Monkey

 * Health: 100
 * Strength: 10
 * Agility: 4
 * Marksmanship: 2

Super Monkey

 * Health: 500
 * Strength: 20
 * Agility: 6
 * Marksmanship: 12

Green Jaxuar
A muscular creature resembling a jaguar, with dark green skin and a third pair of limbs that act as arms.
 * Health: 100
 * Strength: 25
 * Agility: 2

Sahagin
A bipedal creature with webbed hands and feet and a fish-like face, with unusual Psionic powers.
 * Health: 60
 * Strength: 8
 * Agility: 3
 * Psionics: 9

Quadshark
A quadrupedal, black-skinned shark.
 * Health: 120
 * Strength: 30
 * Agility: 2 in water, 0 on land

Poison Vine
A vine with jaws filled with razor-sharp teeth, through which venom can be injected.
 * Health: 60
 * Strength: 20 (Inflicts 5DMG/turn Venom)
 * Agility: 2

Tyrannorox
A huge predator resembling ancient Tyrannosaurs from Earth history.
 * Health: 500
 * Strength: 150
 * Agility: 0
 * Its natural armour gives a 75% reduction to conventional, heat and electric damage.

Scaled Bear
A large, bear-like creature with scales instead of fur.
 * Health: 250
 * Strength: 60
 * Agility: 0
 * Its scaled armour gives a 10% reduction to conventional, heat and electric damage, and immunity to Stun.

Minecraft
I don't play Minecraft, I'm just bored :P For whatever reason, I will use Libraria Bestia Human stats here instead of Sandbox ones.

Strawfingers

 * Health: 75
 * Strength: 15
 * Agility: 2
 * Influence: 1
 * Stealth: 15
 * Marksmanship: 2
 * Crafting: 20
 * Tech Skill: 10

Creeper
Creepers can explode, killing themselves and dealing 100 (expl.) damage to anyone nearby.
 * Health: 100
 * Strength: 10
 * Agility: 1
 * Influence: 0
 * Stealth: 1
 * Markmanship: 1
 * Crafting: 0
 * Tech Skill: 0

Zombie
Zombies take 25 (h.) damage per turn from sunlight.
 * Health: 100
 * Strength: 20
 * All other stats: 0

Skeleton
Skeletons carry bows that deal 20 (k.) damage, 1 in 2 accuracy, 1 shot/turn. They take 25 (h.) damage per turn from sunlight.
 * Health: 80
 * Strength: 15
 * Marksmanship: 5
 * All other stats: 0

Wisp
Wisps can fire lightning bolts to deal 50 (elec.) damage, 1 in 2 accuracy, 1 shot/turn.
 * Health: 60
 * Strength: 5
 * Agility: 5
 * Influence: 0
 * Stealth: 5
 * Markmanship: 3
 * Crafting: 0
 * Tech Skill: 0

Slime
When defeated, slimes split into 2 (?) slimespawn (or at least, that's the name I invented for them two seconds ago), with the following stats:
 * Health: 50
 * Strength: 8
 * All other stats: 0
 * Health: 20
 * Strength: 5
 * Agility: 2
 * All other stats: 0

Enderman
Endermen can teleport.
 * Health: 95
 * Strength: 20
 * Agility: 1
 * Influence: 0
 * Stealth: 2
 * Marksmanship: 0
 * Crafting: 0
 * Tech Skill: 0

Enderdragon
Enderdragons can (probably?) breathe fire of some sort, which will deal (h.) damage.
 * Health: 1000
 * Strength: 150
 * Marksmanship: 2
 * All other stats: 0