Group Warfare Mechanics

These mechanics can be used to simplify battles between two large groups.

Simple Mechanics

 * The entire group has the combined HP of all the individuals (for example, a group of five Daleks has 1000 health)
 * They also have the combined strength/firepower of all the individuals (our group of Daleks has 2000 firepower)
 * They have the accuracy and damage resistance of one individual (our Daleks have a 1 in 3 accuracy and 99% resistance to conventional and elec. damge, 95% resistance to heat and 30% to exotic)
 * Both groups attack before health (and firepower) is deducted.
 * If the HP lost exceeds the health of one individual (200+ for a Dalek) that individual is dead, and its firepower is deducted from the group's total (the Daleks now have 1600 firepower)
 * When a group reaches 0 health, all its members are dead.

Advanced Mechanics

 * If individuals in a group have different types of weapons, for example three Thal Handguns and two Thal Optic Rays, the lowest accuracy is used (in this case, 1 in 2 for the Thal Handgun), and when a hit is scored, the damage is, in this case 135 (k) + 160 (h). Armour resistances for the different types of damage apply.
 * When different species with different HP are in a group, the individual with the highest HP must be killed first (in the case of NPCs) or, in the case of players, they can decide amongst themselves.
 * If one player is fighting a group, then it is up to the GM to decide whether they fight as individuals or a group.